The Europe West 1 server we were using was listed as 'Busy' and we have been unable to connect, receiving the following error message: "Unable to connect to the SimCity servers.
Please try again. So, we switched to Europe West 2 but still had no joy: "Your server is still experiencing very high volume. You are now in a queue. They play button will become active once space is available. After a short wait, we decided to try Europe West 3. The game loaded up, but was unplayable.
We received the following message repeatedly: "Unable to load city at this time. Four servers remain 'Busy' and one is 'Full', but we logged in to Europe West 1 without delay. EA added a new server - Europe East 3 - this morning, which seems to have helped. So far, so good for Europe:. Friday March 8 - 8. Only one of the game's 12 servers is showing up as full, while four are busy. What are your experiences with SimCity this weekend? Add a comment to the space below!
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Last Down:. Checking Simcity. Don't forget to bookmark this page so you can check back later. Rating 1. Well, alongside the obvious, of being involved in allowing players to share the same maps for their cities, and processing imports and exports between them, they're really there to check that players aren't cheating or hacking. However, these checks aren't in real-time - in fact, they might take a few minutes, so couldn't be directly involved in your game.
The game would regularly pass updates to the server, and then the server would stick those messages in a huge queue along with the messages from everyone else playing. The server pulls messages off the queue, farms them out to other servers to be processed and then those servers send you a package of updates back.
The amount of time it could take for you to get a server update responding to something you've just done in the game could be as long as a few minutes. This is why they disabled Cheetah mode, by the way, to reduce by half the number of updates coming into the queue. Clearly an offline game that included a single-player simulation of the region system derived from multiplayer would be more challenging to develop, but our source assured us that it was far from impossible.
So how difficult would it be for EA to create a single-player game that simply did away with the multiplayer-derived aspects and just let us build? It seems that lies somewhere between "easy peasy" and Bradshaw's claims of "significant engineering". According to our source:. EA's claims about the necessity of online play - claims that more people are seeing for themselves not to be true, just by running the game with the internet cable yanked out - seem inexplicable.
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